Playfield consists of 16 tiles that can be clicked.
Clicking on a tile usually sets your position. Your position is then represented with (pressed tile).
Besides empty tiles (), in this game you encounter a number of arrow tiles (, ). These are your enemies.
Your goal is to remove all arrows. Click on arrows to make them disappear.
Death happens if, after you click, some of the arrows point directly at you, as in
|
or |
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Note that you do not die in this situation:
After all arrows are gone, you proceed to the next room.
If you die three times, you return to previous room (which, by the way, may be mirrored or reversed). It is possible to do this intentionally, using button, somewhere in options.
position setter: , :position recaller
These objects belong to the teleport service.
After invoking blue position-setter, position is stored in blue system.
Position recaller is a teleport to the place where the position was last set.
An independent red system exists too.
,
These devices are somewhat different. They don't belong to any system.
Black position setter (depicted left) merely secures a position.
Black position recaller is a jump to a fixed location.
When your position is secured, you can die any number of times without going back to previous room.
A level is secured whenever you use teleport service items or drop a trinket.
If level has been secured by dropping a trinket, it is still possible to go back using
button.
Name | Look | Description |
Rigid Arrows | The most consistent arrows. These arrows never rotate. | |
Berzerk Arrows | These rotate every turn. | |
Emphatic Arrows | These rotate when an arrow pointing to them is eliminated. Click to see behaviour of these arrows. | |
Undead Arrows | They are much like ordinary rigid arrows, except they come back after two turns. | |
Harmonious Arrows | Death of any of these arrows changes all others in all rooms. All arrows in the room must be shut down for the effect to be permanent. |
Name | Look | Description |
Gift | Gifts may be empty or contain anything. They open after all arrows in the room are gone. | |
Trinket | Ocasionally you encounter trinkets. They have no use, but can be dropped in order to secure a level. |